A hex one and nine tenths of a millimeter across with a shank and a washer. The penultimate grade of the dimensional family, intended where the joint is to be seen even from a meter away.
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A hex has six positions and on a model it is not all the same which of them you choose. On a real machine nuts are tightened at random, so a perfectly aligned row looks contrived; entirely random rotation, on the other hand, looks restless. The proven compromise is to keep two or three heads in the same position and turn the next ones slightly, by about half a face.
Nineteen tenths of a millimeter gives in 1:16 scale a head over thirty millimeters wide and in 1:12 just under twenty-three. Those are joints from the mounting of a plow, from the pins of loader arms or from the flange of a wheel hub on a heavy machine. In the larger figure and car scales it is a size that can be placed even in a clearly visible spot without fear of it being lost.
On the first piece you can also verify how the head behaves under drybrushing. Once dry, run a brush with a trace of light paint across it: the edges will light up and you will see right away whether the casting is seated level. If one side stays dark, the part is sitting crooked and it is easier to take it off at once than after the whole surface is finished.
Naši poradci a znalci sortimentu jsou připraveni odpovídat na Vaše dotazy (Po–Pá, 8–18 hod).
Zeptejte se na co potřebujete, odpovíme co nejdříve.
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