Game Air is the fantasy palette prepared directly for an airbrush. The shades leave the bottle at spraying consistency, which removes one step and with it the risk of over-thinning. The category runs to saturated greens and purples, a toxic yellow, a deep red and several skin tones.
The palette is deliberately saturated and makes no claim to match historical tables, which is the point: on a fantasy subject the colour is your decision rather than a reference photograph's. Pressure, base and the moment to put the gun down and pick a brush up are covered below.
Game Air was made for builders of gaming and fantasy models who need to cover an area quickly and smoothly: cloaks, dragons, vehicles, large monstrous figures, whole units at once.
Because the palette is colour-matched to the opaque brush range, you can move between the two during a build and hold the same shade. In practice that means spraying the surfaces and finishing the detail by hand without mixing a substitute tone.
Pre-thinned acrylics work at low pressure with the gun closer to the model than you would hold it for a synthetic paint. Start with a light mist, let it flash off and add coats. One heavy coat floods detail and pools along edges.
The supplied consistency suits guns with an ordinary nozzle. With a very fine nozzle, or in dry air, it helps to open the paint up a little with a product from thinners and cleaners, or to slow the drying with a retarder.
Saturated shades read well over a grey or white base; a black base quietens them. Choose one in surfacers and primers. Use masks for hard boundaries, and spray freehand from further away with less flow for loose patterns.
The maker's full catalogue, including lines for historical subjects and figures, is under Vallejo model paints.