Paints for lava bases: a dark gray for the solidified crust and three warm tones for the glowing cracks. Four 17 ml jars.
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A lava base rests on a single contrast: the solidified crust is almost black, while the cracks beneath it glow. The package supplies both sides of that equation, a dark gray for the cooled surface and three warm tones, that is a dirty red, a fluorescent orange and a dirty yellow, for the cracks themselves.
The surest route leads from the bottom up. First you fill the crack with the yellow, the orange goes over it with a yellow strip left in the middle, then the red toward the edges and finally the dark gray on the rest of the stone, which you bring carefully up to the edge of the fissure. The fluorescent orange has lower covering power and on a dark base it calls for two or three layers or a light preparation.
The same tones will serve other hot subjects: smoldering vehicle wrecks, blacksmiths' forges, gun muzzles and scorched earth around craters. The dirty yellow is also usable as a transition tone on dusty desert running gear.
Package: four 17 ml jars, water-thinned acrylic, a matte result, brush and airbrush. For the glowing tone to reach full brightness, it pays to put white from another set underneath it.
The base tends to be the last thing a modeler gets to, and yet it is the base that decides how the figure looks on the shelf. A glowing fissure also allows something no other setting offers: lighting a standing figure from below with warm light and visually separating it from the background, even though the figure itself stays in cold tones.
Naši poradci a znalci sortimentu jsou připraveni odpovídat na Vaše dotazy (Po–Pá, 8–18 hod).
Zeptejte se na co potřebujete, odpovíme co nejdříve.
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